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Trails in the Sky 1st Chapter is a remake of the classic Japanese role-playing game (JRPG), The Legend of Heroes: Trails in the Sky, which was first released 21 years ago. Developer Nihon Falcom has modernized its 2004 title with full English voice acting, an overhauled combat system, and multiple quality of life improvements, bringing it to just about every modern platform you can imagine.
Review info
Platform reviewed: PS5
Available on: PS5, Nintendo Switch (physical and digital); Nintendo Switch 2, PC (digital only)
Release date: September 19, 2025
Now, I’ll put my cards on the table. I’m totally new to the Trails series. Sure, I predominantly play role-playing games (RPGs), but I simply hadn’t found the time to sink my teeth into it. But Trails in the Sky 1st Chapter appeared to be the ultimate entry point. Why? Firstly, it’s a remake of the very first part of the Trails story – but it’s also got a smooth, up-to-date UI and graphics, making it very easy to get into for new players like me.
And after hours and hours exploring the Liberl Kingdom, I have to say, I’m so happy that I got the opportunity to dive into a Trails game. Yes, Trails in the Sky 1st Chapter is a very apt remake, with addictive combat, an engaging plot, and brilliant visuals. Here’s a rundown of my experience with the game, and why I think it’s among the best RPGs of 2025.
Brace yourself for an epic journey
Trails in the Sky 1st Chapter follows the journey of Estelle Bright and her adopted brother, Joshua Bright, as they aim to track down their missing father and become Senior Bracers – essentially protectors of the peace.
As the tale unfolds, Estelle and Joshua find themselves embroiled in something much deeper than a simple search and rescue. I won’t spoil what’s to come, of course, but the game isn’t short on twists and turns. Although things take a while to get going – the opening is pretty lengthy – the narrative remains intriguing throughout. Cutscenes never feel overlong or convoluted, either, so rest assured, you’re in for an engaging adventure.
Estelle and Joshua make for interesting dual protagonists – Estelle is the explosive, fiery, energetic type, who’s all action. Meanwhile, Joshua appears more measured and introverted, resulting in some humorous conflicts, especially earlier on.
Best bit
Without question, my favorite moment was defeating the boss in the game’s prologue – yes, really! I lost a fair few times here, which forced me to get a better understanding of the game’s combat and orbment system. After some learning, levelling, and restrategizing, I finally got my victory. If that’s not a good example of rewarding combat, I don’t know what is.
I will say that a few characters – Estelle included – do have that stereotypical over-the-top anime energy. This can be a little intense in moments, and may wear some players down, but it rarely bothered me, personally.
And the English voice acting is delivered to a high standard – every character’s personality is communicated with genuine passion and care. This adds so much texture to the various individuals you meet throughout the game, and it’s a very welcome improvement from the 2004 original.
However, there are some segments – even in the main story – where scenes aren’t voice-acted, or bizarrely, only partially voice-acted. For instance, I encountered a non-player character (NPC) whose lines were voiced entirely, while those of Estelle, Joshua, and company were not. This resulted in a kind of awkward viewing experience, slightly reducing my immersion in the scene.
A Liberl dose of upgrades
It’s not only voice acting that elevates the Trails in the Sky experience, though. Just about every other area has been significantly upgraded, making the game a lot more appealing than its original counterpart.
Perhaps the most obvious thing is that the visuals have received a major revamp. And I’m a huge fan of this new look.
Character models looked fantastic on the PS5 version of the game, environments are bursting with color, and elements such as shadows appear natural. That’s not to mention the fact that the game ran just about flawlessly for me, with a smooth frame rate and short loading screens throughout my playtime, even when fast-traveling or playing in the handy high-speed mode.
I massively appreciated the graphical quality here – especially when you consider that the original game used chibi-style sprites in combat and cutscenes, rather than fully fledged 3D models.
Something else I loved about this remake was its revamped original soundtrack. The music in Trails 1st Chapter is a beautiful mixture of funky, emotive, and invigorating, with almost every track complementing your battles or exploration down to a T. I also adore the fact that you can cycle between standard, arranged, or original background music – that sort of optionality is seriously commendable.
One more thing I want to shout out is the improved UI. I found the various menus in the game to be extremely easy to navigate through, whether I was equipping new gear, cooking up a new dish, or viewing my status. Everything about this game is silky smooth; it really is a joy to play.
The only aspect that I’d argue could’ve been improved would be the localization. There are some grammatical and translation errors littered throughout the text displayed throughout the game. I’ll admit that this is a small issue, especially as the voice acting is ultra-clean and the story has been faithfully re-created.
Chain…follow-up…I just can’t stop
I’ve been excited to discuss this game’s combat because it seriously impressed me. There are two ways to battle through Trails in the Sky 1st Chapter: quick battle, real-time action-based combat; and command battle, a turn-based, more slow-paced approach.
It’s great fun to dive headfirst into scuffs via quick battle. I had a blast slashing up my opponents, charging up almighty crafts, and weaving around incoming attacks. If you stun an enemy, you can even switch into command battle and fight with an advantage over your foes, making it easier to clean up normal encounters quickly and load up on exp.
Command battle is the default for boss and mini-boss encounters. Turn order is displayed on the side of the screen, and on each turn you can decide whether to: cast an art, like a healing or attack magic; leather your opponent with a craft – a strong physical attack; use an item, shield, or flee. You’ll also get the chance to follow up or chain attack your enemies for huge damage. It took me a while to get used to this system, but when I nailed down the right arts, I was able to withstand harsh strings of enemy attacks and then launch a deadly counter-offensive.
You’ll need to get used to the orbment and quartz system if you want to stand a chance against some bosses, too – there are some difficulty spikes that are punishing to say the least.
The orbment system essentially requires you to string a range of gems together in a specific pattern in order to unlock new arts. Some, like Earth Guard, proved almost necessary for me to get through some tough battles in the early game – if you’re struggling, I’d suggest re-evaluating your build-out in this department, as well as purchasing better gear at an in-game shop.
If you’re still struggling after re-stratagizing, don’t fear! You can simply turn down the difficulty, which ranges from Very Easy all the way up to Nightmare. As an experienced RPG player, I went with Normal – but this was by no means without its challenges.
Yep, I got my fair share of kickings during my playthrough. Sometimes, I was left dumbfounded as to how I could possibly survive such high-damage attacks and whittle down some imposing health bars. But the orbment system really does encourage experimentation, and when you finally nail down the right strategy, victory is oh so satisfying.
Sure, the game is going to ask some tough questions of you – but it’s also going to give you the tools to find the right answers. And in the end? That makes for exceptionally satisfying gameplay.
As someone who was experiencing a Trails game for the first time, I wasn’t entirely sure what to expect from this title. But truly, it blew my expectations out of the water. With a mixture of gorgeous graphics, addictive combat, a whimsical world, and a gripping plot, Trails in the Sky 1st Chapter is a top-class JRPG.
But not only that, it’s also a top-class remake. There are just so many improvements – a new UI, battle mechanics, visual style…I could go on. And it rarely feels like Nihon Falcom takes any half-measures. There are some small localization errors and some offbeat partially-voiced segments, sure. And some may find the difficulty spikes to be intimidating.
Still, Trails in the Sky 1st Chapter is one of the best remakes of 2025, and one of the best JRPGs I’ve played this year, no question. If you’re a fan of the genre, this is an easy recommendation, and if you’ve ever wanted to get into the Trails series, now is the time to do it!
Should you play Trails in the Sky 1st Chapter?
Play it if…
Don’t play it if…
Accessibility features
You can adjust the subtitle language to English, German, French, or Spanish, and select either English or Japanese voice acting. There are a number of ways to customize the camera’s behavior, too, such as normal or inverted configurations, camera movement speed, and camera distance.
On top of this, there are difficulty options, including a Very Easy mode if you just want to focus on the game’s story. Unfortunately, there is no colorblind mode.
How I reviewed Trails in the Sky 1st Chapter:
I spent more than 30 hours playing Trails in the Sky 1st Chapter, predominantly focusing on the main story, but also picking up a few side quests here and there. I played the game on Normal difficulty throughout my time with it.
When playing Trails in the Sky 1st Chapter on PS5, I had my console connected up to the Sky Glass Gen 2 TV and used the Samsung HW-Q800D soundbar. On occasion, I also dipped into the game via remote play on my Samsung Galaxy S24 FE, but this was pretty rare.
On a personal note, I’ve reviewed a variety of games here at TechRadar, including recent releases like Raidou Remastered: The Mystery of the Soulless Army and Final Fantasy Tactics: The Ivalice Chronicles. I’m also a life-long fan of JRPGs, with some of my favorite games including Shin Megami Tensei III: Nocturne, Persona 3 Reload, and Final Fantasy VII (the original, of course).
First reviewed September-October 2025